Our implementation targets zero perceptual drop in visual quality, works seamlessly with dynamic resolution, and runs across Xbox Series X|S and PC. This talk will discuss the usage of Variable Rate Shading in Gears 5 and Gears Tactics. We are helping to solve the problem of HDR display ecosystem variability, providing best practices for optimizing your native HDR implementations for displays, and working on exciting new technology to extend the reach of HDR PC gaming. In this talk, you'll learn about our ongoing work to improve DirectX's HDR support on PCs. High Dynamic Range (HDR) is part of the gold standard for the newest generation of graphically rich games. Introducing HLSL Shader Model 6.6: granting shader developers increased flexibility to enhance and expand existing rendering approaches and devise all new ones! We're finally ready to show the world how we're pushing the envelope with an exciting new update. The DirectX team has been working on a way to change the game for developers who want to be on the bleeding edge of graphics.
In this session, we will cover the latest innovations to our graphics platform, making it easier for game developers to push the limits of graphics on both PC and Xbox with DirectX, HLSL, PIX, HDR, and more. New consoles and graphics cards usher in a new wave of more immersive video games.